Source: Warhammer Fantasy: 5th Edition

Skirmishers in Combat
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Models moving into an established combat in subsequent turns must be moved against the front of the unit if positioned at the front at the start of the turn. If attacking from the side they are moved against the side, and if attacking from the rear they can be moved against the rear. They cannot dash round the flanks of the enemy and attack in the rear if they begin the turn to the enemy's front.

Direction off Facing

As skirmishing models are moved individually, models can be arranged to face any direction once they have moved. Thus a skirmishing group might be arranged with models facing outwards in every direction. This is useful, because the unit can then 'see' all round and will be able to charge an enemy in any direction assuming he is within reach.

If the unit is making a compulsory move, such as a pursuit or flee, then it seems ridiculous that models should remain free to face any direction. Such models must always end their move facing the direction in which they have moved.

Casualties

Although their formation is dispersed, excess wounds inflicted on a unit in hand-to-hand combat can still follow through onto models which are not themselves fighting. Casualties are removed from models at the rear of the group in the same way as normal formations.

It is sometimes necessary to shuffle a skirmishing unit slightly because casualties result in the odd model becoming isolated from the main body. This is not a problem so long as no advantage is sought, and will help to keep the battlefield neat and smooth the game along.

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