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Welcome to the online rules index for the Warhammer Fantasy: 5th Edition. This website contains an easily searchable index of the core rules of 5th Edition.
Characteristics
- Movement Allowance (M)
- Weapon Skill (WS)
- Ballistic Skill (BS)
- Strength (S)
- Toughness (T)
- Wounds (W)
- Initiative (I)
- Attacks (A)
- Leadership (Ld)
- 0 Level Characteristics
- Characteristic Profiles
- Weapons and Armour
- Armour (Characteristics)
- Shield
- Light Armour
- Heavy Armour
- Barding
- Units of Troops
- Formations
- Leaders, Musicians and Banners
- Facing
- Cavalry (Characteristics)
- Monsters, Chariots & Machines
Movement
- Declare Charges
- Charge Responses (Movement)
- Stand and Shoot (Movement)
- Hold
- Flee (Movement)
- Rallying (Movement)
- Compulsory Moves (Movement)
- Move Chargers
- Remaining Moves
- Moving Troops
- Movement Rate
- Manoeuvre (Movement)
- Wheel
- Turn
- Change Formation
- Reform
- Terrain
- Open Terrain
- Difficult Terrain
- Very Difficult Terrain
- Impassable Terrain
- Obstacles
- Charging
- A Failed Charge
- Manoeuvring During a Charge
- Aligning the Combatants
- Moving Engaged Units
- Charge Reactions
- Redirecting a Charge
- Oddball Stuff
- Flank and Rear Charges
- Panic (Movement)
- Combat Bonuses (Movement)
- Turning Models
- Marching (Movement)
- Individual Models (Movement)
- Fast Cavalry (Movement)
- Snaking
- 1" Apart
Shooting
- Range
- Who Can Shoot
- Elevated Positions
- Cover
- Hard Cover
- Soft Cover
- Shooting and Hand-to-Hand Combat
- Templates
- Stand and Shoot (Shooting)
- Dividing Shots
- Hitting the Target
- To Hit Modifiers
- 7+ to Hit
- Wounds (Shooting)
- Weapon Strength
- Armour (Shooting)
- Armour Save Modifiers (Shooting)
- Maximum Save (Shooting)
- Removing Casualties (Shooting)
- Casualties (Shooting)
- Multiple Wound Casualties
- Cavalry Casualties
- Panic Tests
- Fast Dice Rolling
Close Combat
- Close Combat Phase
- Combats
- Who Strikes First
- Which Models Fight
- Hitting the Enemy
- Cavalry (Close Combat)
- Defended Obstacle
- Fighting with Two Weapons
- Wounds (Close Combat)
- Weapons Modifiers
- Armour (Close Combat)
- Armour Save Modifiers (Close Combat)
- Maximum Save (Close Combat)
- Removing Casualties (Close Combat)
- Excess Casualties
- Results
- Combat Results Examples
- Losers Take a Break Test
- Panic Tests for Breaks
- Fleeing Troops
- Move Fleeing Troops
- Subsequent Actions of Fleeing Troops
- Rallying (Close Combat)
- Rally Test
- Pursuit
- Pursuit Move
- Pursuit into Fresh Enemy
- Avoid Pursuit
- Pursuit Off the Table
- Redress the Ranks
- Fleeing Units
- Units Taking Casualties
- Expand Frontage
- Lapping Round
- Combat Bonuses (Lapping Round)
- Defeat in Combat (Lapping Round)
- Which Models Can Fight (Lapping Round)
Psychology
- Taking Psychology Tests
- Using Rider's Leadership
- Using Leaders' Leadership
- The Order of Tests
- Panic
- Panicking Units
- Panicking at the Start of the Turn
- Panicking in Hand-to-Hand Combat
- Voluntary Tests
- Fear
- Defeated by Feared Enemy
- Terror
- Flee! (Psychology)
- Fear and Terror Liabilities
- Stupidity
- Further Psychology (Stupidity)
- Stupidity and Riders
- Frenzy
- Other Psychology (Frenzy)
- Defeated in Combat (Frenzy)
- Frenzied Characters (Psychology)
- Hatred
Heroes & Wizards
- Heroes
- Champions (Heroes)
- Heroes (Description)
- Lords
- Wizards
- Wizards and Armour
- Moving Characters
- Compulsory Moves (Heroes & Wizards)
- Marching (Heroes & Wizards)
- Characters and Units
- Champions (Characters and Units)
- Characters Joining Units
- Characters Leaving Units
- Characters Moving with Units
- Moving Characters Within Engaged Units
- Shooting at Characters
- Proximity To Friendly Troops
- Large Characters
- To Hit Penalty
- Hand-to-Hand Fighting (Characters)
- Dividing Attacks
- Excess Wounds (Heroes & Wizards)
- Challenges
- Issuing A Challenge
- Refusing A Challenge (Boo Hiss!)
- Fighting a Challenge
- Greater Daemons and Challenges
- Single Character Challenges
- Overkill!
- Leadership & Unit Psychology
- Character's Leadership
- Characters and Unit Psychology
- Stone Throwers, Cannon & Characters
- "Look Out, Sir!"
- Characters Riding Monsters
- Mounts and Psychology
- Shooting Penalties (Characters Riding Monsters)
- Frenzied Characters (Heroes & Wizards)
- Special Characters
Aerial Combat
- Movement of Flyers
- Air and Ground Movement
- Aerial Movement
- Flying Charges
- Move Penalties and Restrictions
- Units of Flyers
- Hand-to-Hand Combat (Aerial Combat)
- Working Out Combat
- Fleeing Flyers
- Driven Off
- Driving Off Challengers
- Flying High
- Restrictions on Flying High
- Diving Down onto the Battlefield
- Diving Charge
- Charge Responses (Aerial Combat)
- Position of Models Up High
- Fighting Up High
- Striking Glancing Blows
- Flying Troops
- Casualties (Aerial Combat)
- Other Combat
Chariots
- The Chariot Model
- Chariot Units
- Chariot Squadrons
- Excess Wounds (Chariots)
- Moving Chariots
- Obstacles and Terrain
- Fighting Chariots
- Chariots' WS
- Allocating Hits
- Work Out Wounds
- Slain Creatures
- Slain Crew
- Wounds on the Chariot Body
- Chariot Attack
- Impact Hits
- Crew Attacks
- Creature Attacks
- Chariot Challenges
- Flee and Pursuit
- War Machines and Chariots
War Machines
- Models
- Batteries
- Characters (War Machines)
- Excess Wounds (War Machines)
- War Machines in Combat
- Shooting (War Machines)
- Hits From Templates
- Hits on Crew/Characters
- Charge Responses (War Machines)
- Hold (War Machines)
- Flee (War Machines)
- Fleeing Crew
- Attacking a Machine
- Abandonded Machine
- Stone Throwers
- Damage (Stone Throwers)
- Profiles (Stone Throwers)
- Loss of Crew (Stone Throwers)
- Stone Thrower Summary
- Cannons
- Misfires (Cannons)
- Profiles (Cannons)
- Loss of Crew (Cannons)
- Summary of Cannon Fire
- Bolt Throwers
- Working Out Damage From Hits (Bolt Throwers)
- Profiles (Bolt Throwers)
- Loss of Crew (Bolt Throwers)
- Summary of Bolt Throwers
- Other War Machines
Skirmishers
- Formation
- 2" Apart
- Adopting Skirmish Formation
- Moving
- Manoeuvres (Skirmishers)
- Obstacles and Difficult Terrain (Skirmishers)
- Double Pace
- Shooting and Moving
- Shooting (Skirmishers)
- Hand-to-Hand Combat (Skirmishers)
- Formation in Combat
- Engaged Skirmishers
- Shooting at Skirmishes in Combat
- Characters and Leadership Bonuses
Appendix 1: Commentary on the Rules
- Conventions
- Changing Formations
- Fast Cavalry Formations
- Charge! (Appendix)
- Awkward Charges
- Aligning and Charging Over Hindrances
- Generosity
- Confused Targets
- Multiple Targets
- Multiple Charges
- Overkill Rule
- Chariot Strikes
- Positioning Characters With Units
- Skirmishers in Combat
- Turning Models to Face Attackers
- Flank Attacks and Combat Bonus
- Flyers and Defended Obstacles