Source: Warhammer Fantasy: 5th Edition

Multi-Player Battles
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Many players enjoy the company of other gamers and prefer to fight games with two or more players on the same side. If players wish to do this they can still use the campaign rules described above, with the following extra rules for multi-player games.

Two players can join forces to fight two other players, three can get together to take on three others, and so on. Each player brings and controls his own troops during the battle. One player from each side must be nominated as the overall commander (the Commander-in-Chief) and only that player's General model is considered to be the General during that game. Other players' Generals are reduced to the rank of subordinate commanders and treated as characters. Each player may include an army standard in his force, but the re-roll bonus applies only to that player's forces - not to those of his confederates.

Combined armies must consist of armies that can normally ally as indicated in the Warhammer Armies book for that army. So, a confederation of High Elves and Empire armies is allowed, High Elves and Undead is not.

When fighting battles with more than one player on a side each player must stake one territory. However, if any player has twice the territory of the enemy player with the most territory then he must stake two territories.

After the game generate a further territory for each pair of players. So, for a two-a-side game generate two more territories, for a three-a-side game generate three, and so on.

The winning side retains its own territories and captures the remaining territories except one territory for each of the losers. The victorious side divides the territories it has won between the players as evenly as possible. The losers retain their original territories if these have not been captured by the enemy, but otherwise must divide the remaining territories between themselves.

If players cannot agree exactly how to divide up their territories then the Commander-in-Chief of each side may allocate the territories. If there is an odd number of territories to be divided the C-in-C must allocate them as evenly as possible, but can decide which players will receive the extra territories.

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