When a chariot charges it automatically causes D6 hits, plus 1 for each scythe blade fitted to its wheels or to the chariot body (this will normally be +2). These hits are inflicted first, before any attacks from either side in the combat. Note that no roll is made to score impact hits, the charging chariot automatically causes hits. The chart below summarizes this.
Situation | Impact Hits Inflicted |
Charging | D6 + 1 per scythe |
Otherwise | None |
All impact hits from the chariot are worked out using the Strength value of the chariot itself, ie 7 in most cases. The main danger from a chariot comes during its charge, so it is vitally important for chariots not to allow themselves to be outmanoeuvred and charged by the enemy. Chariots caught out in this way get no impact hits and are likely to be overwhelmed.
Impact hits against a unit of troops are worked out against the troops rather than against any characters in the unit. If a chariot charges against a single character on his own, then the impact hits will obviously strike the character, but in other cases it is assumed that the character is canny enough to avoid the crushing chariot whilst those around him fall beneath its wheels.