No armour saves allowed. Victims that suffer 1 or more wounds roll D6 at start of each magic phase, regardless of whose turn it is. On 1 or 2 they take 1 extra wound.
Undead or Chaos only
Source: Warhammer Fantasy: 5th Edition
No armour saves allowed. Victims that suffer 1 or more wounds roll D6 at start of each magic phase, regardless of whose turn it is. On 1 or 2 they take 1 extra wound.
Undead or Chaos only