Use at start of magic phase, after magic cards have been dealt but before any spells are cast. Roll 1D6 and remove that many magic cards from each side. If a player doesn't have enough magic cards, he must also surrender spell cards to make up the difference. Roll a D6 for every spell surrendered. On a 4+ the Chalice bearer sustains 1 wound, no armour saves allowed.
Chaos Dwarfs only