Source: Warhammer Fantasy: 5th Edition

Chalice of Darkness
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Enchanted Item50 points

Use at start of magic phase, after magic cards have been dealt but before any spells are cast. Roll 1D6 and remove that many magic cards from each side. If a player doesn't have enough magic cards, he must also surrender spell cards to make up the difference. Roll a D6 for every spell surrendered. On a 4+ the Chalice bearer sustains 1 wound, no armour saves allowed.

Chaos Dwarfs only