At the start of his magic phase, bearer may take 1 extra magic card from the Winds of Magic. When he does so, roll a D6. On a 1 he suffers 1 wound, no armour saves allowed.
Source: Warhammer Fantasy: 5th Edition
At the start of his magic phase, bearer may take 1 extra magic card from the Winds of Magic. When he does so, roll a D6. On a 1 he suffers 1 wound, no armour saves allowed.