Source: Warhammer Fantasy: 5th Edition

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Magic Standard65 points

Spells cast at unit dispelled on 4+. Any wizard/shaman touching unit will be killed on the D6 roll of a 4 or more by magical overload, no armour saves apply. Make this roll as soon as the wizard touches the unit, and subsequently at the start of each of the wizard's turns if he is still touching.

Orcs and Goblins only