In magic phase, the Prodder may fire 1 fireball for each Orc or Goblin unit within 12', plus one extra for each that is in hand-to-hand combat. Orc units must be 10 strong, Goblin units 20 strong, to count. Each fireball travels up to 24", striking the first model in its path. The victim suffers an S4 hit, no armour saves allowed. Line of sight required.
Night Goblins only