Source: Warhammer Fantasy: 5th Edition

Spellshield
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Magic Armour50 points

Armour save of 6+. Any spell cast at bearer or unit he is with will be dispelled on 4+. If enemy spell deflected, roll a D6. On 4+, the magical energy bounces back to caster causing 1 SD6 hit for each power card used to cast the spell. No armour saves allowed against rebounded hits. A bound spell causes no damage if rebounded.