The bearer can cast the staff's spell in his magic phase. Each friendly unit of Skeletons, Zombies, Mummies, Wights, Wraiths and Skeleton Horsemen within 36" of the caster may take one of the following extra actions: charge, march move, fight round of hand-to-hand combat, shoot missile weapons. Roll a D6 each time Staff is used - it is exhausted on a D6 roll of 1 or 2.
Necromancer, Liche or Vampire only