These runes may only be used on Dwarf war machines.
This rune may only be placed on a stone thrower. The Dwarf player may re-roll the Scatter dice if he wishes, enabling the machine to shoot more accurately. You must abide by the result of the second roll.
Until it shoots or moves, the machine cannot be seen, and cannot therefore be shot at or charged. Once the machine has shot/fired or moved its position is revealed and it can be seen and shot at or charged as normal.
This rune can only be enscribed on a cannon. It enables the Dwarf player to re-roll the Artillery dice when he rolls a misfire result. You are bound by the second dice roll even if this is another misfire.
If a machine has the Rune of Fortune the player may re-roll a dice rolled against its Misfire chart. You must accept the result of the second dice roll.
This rune was devised to stop machines falling into enemy hands. The Dwarf player can cause the machine to explode at any time. If the machine explodes it is destroyed and all models within 3" suffer a Strength 6 hit. Any models which suffer damage as a result sustain not 1 but D3 wounds. This rune can only be used on static war machines such as cannons, stone throwers and bolt throwers.
The Strength of any hit from the war machine is increased by +1. The Strength of these hits cannot be increased beyond 10.
This rune may be inscribed on a bolt thrower and enables the weapon to be used against high flying creatures by magically directing the bolts to their target. A target which is flying high is assumed to be at the weapon's maximum range for purposes of hitting.
Any ammunition shot by the machine bursts into flames as it hits its target. Some creatures are particularly vulnerable to fire and take more damage from it (Treemen, for example). Can be used on any war machine that fires a shot, including cannon.