Fireball
With a sorcerous gesture the wizard throws a ball of magical flame in a direction chosen by the player. The fireball travels up to 24" and strikes the first model in its path. The target suffers a single Strength 4 hit. No armour saving throw is permitted against a wound caused by a fireball.
Teleport
The wizard can use this spell to instantly transport himself to anywhere he likes on the battlefield. He can be moved directly into hand-to-hand combat if you wish and counts as charging in the first round of combat.
Curse
The wizard can cast this spell on any enemy unit within 24". Once it is cursed the enemy unit remains cursed until the spell is dispelled, or until the caster decides to curse another unit. Only one enemy unit can be cursed at any one time. A cursed unit suffers a -1 penalty on all rolls to hit when shooting and when attacking in hand-to-hand combat.