Source: Warhammer Fantasy: 5th Edition

Bound Monster Test
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Only unridden monsters need to take a Bound Monsters test. Test at the start of the turn for each bound monster. Roll 2D6 against the monster's Leadership value as you would for a psychology test. Always use the monster's own Leadership; it cannot benefit from the Leadership of a character or the general. If the score is more than the monster's Leadership roll a D6 to discover what it does that turn.

D6

Result

1

Deserts
If it has wings the monster flies off from the battlefield and does not return. If it does not have wings it will move at double-pace towards and off the table edge, taking the swiftest route. The monster will leave hand-to-hand fighting if it is already engaged, and will not attack or attempt to charge fresh enemy.

2-5

Struggles
The monster struggles against its enchantment or training and will neither move nor attack this turn. It will not use any breath or special weapons either.

6

Fight On
If engaged in hand-to-hand fighting the monster will fight with half its normal number of attacks rounding down. Otherwise it will neither move nor fight as described for 'Struggles'.

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