Once any compulsory moves are complete, it is time for the player to move any units that have declared a charge. Chargers are moved towards their target in accordance with the movement rules in the next section. When troops charge they move twice as fast as normal, representing a run or gallop, and this double speed move is called a charge move. For example, troops with a normal move of 4 per turn have a charge move of 8".
Sometimes you may find yourself able to charge an enemy unit in the flank or rear. This is particularly good as an attack from an unexpected direction will sometimes throw the enemy into a panic and might give you an advantage in combat too. A charging unit's position at the start of the movement phase determines whether it charges into the flank, the rear or the front of the enemy unit.
If the charging unit is in the target's frontal zone when the charge is declared it charges into the front. As units generally begin the game facing each other this is the most common situation. If the charging unit comes from the flank zone it charges into the side; if in the rear zone it charges into the rear. See the diagrams below.