Certain warriors can work themselves into a fighting frenzy, a whirlwind of destruction or raging fury in which all concern for their personal safety is ignored in favour of mindless violence and liberal doses of mayhem. Many of these frenzied warriors are drugged or tranced, and have driven themselves into a psychotic frenzy with chanting, singing, yelling and screaming. These troops are described as frenzied. No psychology test is required for frenzy, and the following rules apply automatically.
Frenzied troops must always charge if there are enemy within charge reach when charges are declared. The player has no choice in the matter - the unit will automatically declare its charge.
Frenzied troops must always charge if there are enemy within charge reach when charges are declared. The player has no choice in the matter - the unit will automatically declare its charge.
Frenzied troops fight with double their Attack characteristic (A) in hand-to-hand combat. Troops with 1 Attack on their profile therefore have 2, troops with 2 Attacks double up to 4 and so on. If troops have an extra weapon then they receive +1 extra Attack for this as normal, so if they have 1 Attack on their profile they would receive 2+1 = 3 Attacks in total.
Frenzied troops always pursue fleeing enemy whether the player wants to or not. They must even pursue if they are defending an obstacle. Unlike other troops they may not attempt to hold back as they are far too crazed with battle lust.