Creatures affected by stupidity are quite unaware of anything happening around them, such is their state of confusion. Once overcome by stupidity they ignore all further psychology tests. This means that stupid creatures cannot be affected by panic, fear, etc, but they can still be broken in hand-to-hand combat by failing a Break test exactly as normal. Stupid troops which flee are not affected by stupidity until they have rallied, after which they must take Stupidity tests at the start of each of their subsequent turns.