Source: Warhammer Fantasy: 5th Edition

Who Can Shoot
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The direction a model faces in is assumed to be the actual direction faced by the creature it represents. Common sense dictates that a model cannot shoot at something it cannot see. To represent this, a target must lie within a 90° arc projected from the front of the shooter. Where models are on square bases this can be imagined easily by projecting a line through the corners.

firing-arc
A model may only shoot at a target within a 90° arc.

A shooter's line of sight, and therefore his shot, is blocked if there is anything between him and his intended target. Interposing models or scenery will therefore block line of sight. Because of this, except as noted later, only models in the front rank of a unit are able to shoot as those behind will not be able to see past their friends.

Imagine a real battlefield with its contours, morning mists and haze of dust. Picture the woods and hedges that obscure vision, the sudden fall of ground that hides your enemy, and distances that blur friend with foe. Towering over our miniature battlefield we are unaware of all this, but the troops represented by our models would not be so lucky. Just as their real life counterparts cannot see through hills or hedges we must assume that our models cannot see behind corresponding scenic features.

As it is impossible for us to say exactly what everyone's model scenery looks like, it is not practical to be definitive about which kinds of building or terrain block line of sight. You must be prepared to use your own judgement within the following guidelines.

Perhaps the easiest way of checking whether a model can see another is to get down over the table and take a model's eye view, but remember you must be reasonable about this as in reality it would be much more difficult to see enemy troops than over a perfectly flat, mist free gaming table.

Hills, large boulders and buildings obscure sight over level ground. An interposing hill or house will block your line of sight and prevent models shooting through it.

Hedges and walls block line of sight over level ground. However, a model placed directly behind and touching an obstacle is assumed to have taken up a position where it can see and shoot over the obstacle, with head and shoulders clearly visible. Such a model can shoot but it can also be seen and shot at.

Woods block line of sight if the shooter and the target lie on either side of the wood. It is only possible to see through 2" of woodland, so if a model inside a wood is within 2" of the edge he can see out and shoot and he can also be seen and shot at. Further than 2' inside the wood a model can neither be seen by models outside nor can he see them. If both target and shooter are inside the wood then missile range is reduced to the farthest you can see - which is 2".

Troops, friendly or unfriendly, block line of sight beyond them. It is not possible to shoot directly through one model to hit another.

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