Giant are tall, ungainly and poorly balanced creatures with a tendency to topple over if something disturbs them. They are especially prone to fall over if they have been raiding the local brewery and imbibing the contents. When a Giant falls over this is bad news for anyone nearby, as a tumbling Giant can easily squash anything it falls on.
A Giant must test to see whether it falls over if any of the following situations apply:
When it is beaten in hand-to-hand fighting.
At the start of its movement if it is fleeing.
When it crosses an obstacle.
If the Giant wishes to Jump Up and Down (see below.)
To see whether the Giant falls over, roll a D6. If you score between 1 and 5 then the Giant sways slightly, but regains its balance. If you roll a 6 then the Giant falls over. Giants are often drunk and hence prone to stumbling and falling over.
To determine which direction the Giant falls in roll a Scatter dice - the arrow indicates which way the Giant falls. Place the Falling Giant template with its feet at the model's base and its head in the direction of fall. Any models lying under the template are automatically hit.
Any model caught by a falling Giant must roll equal to or less than its Toughness on a D6 otherwise it is squashed and slain regardless of its armour or wounds total. Heroic characters may avoid being squashed if they roll equal to or less than their Initiative level on a D6, so in effect they get two chances to save.
Once on the ground a Giant may get up in his following movement phase but may not otherwise move that turn. While on the ground a Giant may not attack, although he may defend himself after a fashion so the enemy must still roll to hit him. If forced to flee while on the ground the Giant is slain - the enemy swarm all over him and cut him to pieces.