Source: Warhammer Fantasy: 5th Edition

Bolt of Change
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Power: 2Range: 12"

The Bolt of Change strikes the first model in its path, with a maximum range of 12'. The target must roll equal to or less than its Toughness on 2D6 or be slain by waves of uncontrolled mutation. No armour saves allowed, except for magic armour.

Line of Sight

The Bolt of Change requires line of sight. As no wounds are inflicted by the Bolt of Change it is in fact impossible for armour saves or wards to work - as these all offer saves against wounds. Assuming the spell takes effect the victim is automatically slain. Although the spell card states that magical armour will work, in fact this is only the case where the armour protects by offering a dispel, such as the Spellshield or Spelleater Shield.