The wizard vanishes from the battlefield and leaves the universe of time, bathing in the Earth Blood that flows through the waters of the planet. Remove the model from the game. The wizard may reappear anywhere on the tabletop at the start of any subsequent magic phase, including the magic phase of the enemy. While removed from the battle any wounds the wizard has lost are healed. During the magic phase when he returns the wizard receives D6 cards from the Winds of Magic deck, and the remaining cards are then dealt normally. A wizard cannot reappear and cast Earth Blood during the same magic phase.