Source: Warhammer Fantasy: 5th Edition

Fear of Aramar
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Power: 3Range: 24"

The Fear of Aramar fills the minds of living creatures with visions of their own worst fears. It can be cast upon a unit within 24" of the wizard, causing it to flee automatically. The unit may subsequently attempt to rally, but suffers a -3 Ld penalty until it does so. The Fear of Aramar has no effect on creatures that are unaffected by psychology or which cannot be broken in hand-to-hand fighting such as Daemons, and most Undead.