Source: Warhammer Fantasy: 5th Edition

Flaming Hide
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Flaming HidePower: 1Range: 6"

May be cast on the Sorcerer himself or any model within 6". Affected model has special save of 4+ against each wound suffered. In hand-to-hand combat, any model that hits the Hide suffers 1 automatic $3 hit.

Remains in play

This spell confers a special saving throw comparable to that offered by some magic items. Bear in mind that special saving throws are not armour saves and are not modified by Strength, and are not negated by hits that negate armour saves (such as cannons, stone throwers and various spells and magic weapons).