Source: Warhammer Fantasy: 5th Edition

Freeze Water
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Power: 1

This spell may be cast upon an entire body of water anywhere on the battlefield, for example a river, marsh or lake. Frozen water can be moved over without penalty. Once frozen a body of water remains frozen for the rest of the game - the water cannot be melted by means of counter magic, not even by use of Drain Magic. The only means of melting frozen water is to cast one of the following spells upon it:

  • Battle Magic: Fireball, Blast

  • Skaven Magic: Scorch

  • Chaos Dwarf Magic: Flames of Azgorh

  • Bright Magic: Piercing Bolts of Burning, The Burning Head, Conflagration of Doom, Fireball, Blast and Flamestorm