Affects an enemy unit within 24" of the wizard. The unit can do nothing while the spell remains in play. WS counts as 0, and enemy blows strike automatically. Note: if forced to flee, unit will be caught and destroyed by pursuers.
Remains in play
Source: Warhammer Fantasy: 5th Edition
Affects an enemy unit within 24" of the wizard. The unit can do nothing while the spell remains in play. WS counts as 0, and enemy blows strike automatically. Note: if forced to flee, unit will be caught and destroyed by pursuers.
Remains in play