Source: Warhammer Fantasy: 5th Edition

Mace of Years
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Power: 1

The wizard's right hand becomes a glowing mace which automatically strikes all enemy models in base contact unless they roll equal to or less than their Initiative on a D6. Those struck fall to the ground, age into an ancient husk and crumble to dust which regathers into a newborn infant which grows to adulthood, ages, dies and continues to be endlessly reborn. Victims are removed or may be marked to indicate their fate. A subsequent successful dispel will return one victim to normal. The Mace cannot affect a model wearing magic armour or protected by a spell that gives a saving throw or which negates wounds, but it ignores ordinary armour.