Source: Warhammer Fantasy: 5th Edition

Pit of Slime
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Power: 2Range: 12"

May be cast at an enemy model within 12". A pit of disgusting slime opens up beneath the target's feet. Roll a D6 - if the target rolls less than his Strength he escapes the pit and it is dispelled. If he fails, he is trapped in it. While trapped, a victim may do nothing at all.

The victim may attempt to escape at the start of each subsequent magic phase - roll less than his Strength on a D6 to struggle free. If he rolls more he is slain. If he rolls equal to his Strength he is still stuck.

Remains in play

Note that a victim can roll to attempt to escape in each magic phase, both his own and that of his enemy.