Source: Warhammer Fantasy: 5th Edition

Purple Sun of Xereus
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Power: 3Range: 4D6"

The caster creates an orb of purple edged darkness - this can be represented by any of the standard sized round magic templates. The Orb is placed beside the caster and the player nominates the direction it will move. The player then rolls 4D6 and moves the template the indicated distance. Any models that find themselves beneath the template as it moves are killed on the D6 roll of a 3 or more. No armour saves are allowed. Any unit taking casualties from the Purple Sun must take a Panic test immediately.

The Purple Sun remains in play, moving 4D6" in the same direction at the start of each following magic phase, including the magic phase of the opposing side. It is automatically dispelled as soon as it leaves the table edge.

Remains in play