The air around the wizard takes on a fiery glow as six red swords materialise and float before him. Once cast the swords may be dispatched in each hand-to-hand combat phase, and can be used to attack any single enemy model within 24" of the wizard. The swords attack before other fighting, striking 6 blows with a WS of 6 and S4 before returning to their master. The swords may move over intervening troops and any obstacles to reach their target.
Remains in play