Can be cast on a friendly unit within range. All enemy shots must roll to penetrate the magical shield before rolling to hit. Roll a D6 for each shot: on a 4+ the shots bounces off and is discounted.
Remains in play
Source: Warhammer Fantasy: 5th Edition
Can be cast on a friendly unit within range. All enemy shots must roll to penetrate the magical shield before rolling to hit. Roll a D6 for each shot: on a 4+ the shots bounces off and is discounted.
Remains in play