The Amber Trance mesmerises a single enemy model within 18". The victim rolls 1D6 and adds the result to its Leadership value. The wizard rolls 3D6. If the wizard equals or beats the target's score the victim falls into a rigid trance and his body turns slowly into transparent amber. A model cannot be harmed or moved whilst entranced, and can do nothing at all. The spell remains in play once cast.
Remains in play