A crackling electric arc forms upon the wizard's left arm creating a shield of energy. The Shield automatically negates all hits which stand to cause only 1 wound. Any hit which causes more than 1 wound will be negated if the wizard rolls a D6 and scores higher than the number of wounds the hit would otherwise inflict. If the Shield fails to negate a wound it is instantly dispelled.
If the wizard is attacked by a spell which either causes wounds or kills outright, the Shield will save him on the D6 roll of a 4 or more. If used to save against the effects of a spell the Shield is automatically dispelled as well.
Remains in play