Source: Warhammer Fantasy: 5th Edition

The Cloak of Dain
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Power: 1

The Cloak of Dain draws a cloak of green energy around the caster. Roll a D6. The cloak will automatically negate any wounds suffered by the wizard up to the total indicated before the start of his next turn. At the start of his next turn roll a further D6 to determine how many wounds can be negated until the following turn, and so on, rolling at the start of the player's turn whilst the spell lasts. If attacked by a spell or device that automatically kills, the Cloak will protect the wizard from all harm on the D6 roll of a 4 or more. If the Cloak of Dain negates any wounds caused by a spell it is automatically dispelled itself.

Remains in play