Source: Warhammer Fantasy: 5th Edition

The Light of Battle
URL Copied!

Power: 2Range: 3"

The Light of Battle can be cast upon the wizard or any model within 3" whether friend or foe. The target is overwhelmed by energy and immediately moved 2D6" in a straight line in a direction nominated by the caster. Any model in its path takes a single S10 hit. Once the target has moved roll a D6. On the roll of a 1 the target is consumed with energy and destroyed no armour saving throw allowed. On a roll of 2-5 the model remains energised and continues to move 2D6" during its own movement phase, causing a S10 hit on any model in its path as described above. While energised the model may do nothing else. Roll again to determine what happens to the model after it has moved. On a roll of a 6 the spell is immediately dispelled and the model returns to normal. If the target leaves the battlefield it does not return and the spell is dispelled. Otherwise, once cast the spell remains in play so long as its victim continues to be affected.

Remains in play