Source: Warhammer Fantasy: 5th Edition

The Mist of Duthandor
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Power: 2Range: 24"

Dark strands of green mist congeal around any unit within 24" of the wizard, covering the target entirely. No models can see into, out of, or through the Mist. Missiles may not be fired at or by the models within. The unit may move, but does so in a random direction at half rate. If the unit moves the Mist follows it. If the target engages in hand-to-hand fighting the Mist extends to cover its opponents, and the number of hits inflicted by both sides is halved to represent this. A unit which is broken whilst fighting in the Mist is destroyed.

Remains in play