This spell creates a swirling arch of blue magic which acts as a gateway to another part of the battlefield. The spell can be cast upon any friendly unit within 24". The unit disappears from the table altogether. In a subsequent magic phase the player may cast Sapphire Arch once more, opening up the gateway anywhere within 24" of the wizard. The unit previously swallowed by the arch can now be disgorged, and can be moved directly into hand-to-hand fighting counting as charging in its first turn of combat.