Source: Warhammer Fantasy: 5th Edition

The Tempest
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Power: 3Range: 48"

A lurid storm rages across the battlefield, extending 48" from the Mage in all directions. All enemy units within the tempest must pass a Ld test on 2D6 before they can move. Flying movement is impossible. All missile fire is at -2 to hit. War engines and buildings suffer D6 S7 hits each magic phase the tempest lasts.

Remains in play