Source: Warhammer Fantasy: 5th Edition

The Vengeful Hood
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Power: 1

A cowl of amber light forms round the caster. Once cast the spell remains in play and protects the wizard from harm. The Vengeful Hood will negate any wound suffered by the wizard on the D6 roll of a 4 or more. In hand-to-hand fighting any wound saved by the Hood is automatically rebounded onto the model that struck it, causing a wound for each wound saved.

Remains in play