The caster summons a worm of amber energy which drops to the ground and wriggles 24" towards a single enemy model. The worm crawls all over its victim exuding a sticky silken thread as it does so. Unless the victim can roll equal to or under its Strength on 2D6 the model is cocooned by the worm's thread and remains helpless and unable to do anything whilst the spell remains in play.
Remains in play