Source: Warhammer Fantasy: 5th Edition

Wind of Death
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Power: 3

Place the Wind of Death template touching any table edge, with the arrow indicating its direction of travel. The wind moves 2D10" immediately, and 2D10" in the same direction at the start of each of the caster's subsequent magic phases. Any model passed over by the wind suffers D6 wounds on a D6 roll of 4 or more. No armour saves allowed.

Remains in play

The spell affects models falling beneath the template as it moves in the same wav as Vermintide, Arnizipal's Black Horror, etc. This spell requires the use of a ten sided dice or D10. If you don't have a D10 roll a D6: 1-3 = low, 4-6 = high. Roll a further D6, for low scores re-roll 6's, for high scores add +5 and re-roll 6's.