The territory staked can be used as the basis for working out the battlefield if players wish. For example, if one player stakes a Wizard's Tower and his enemy stakes a Forest, then the table might include a tower and could certainly be fairly heavily wooded.
If using the terrain generator charts to set up the table, allow each player to set up one item that represents his territory rather than rolling randomly. Imagine how the battle is a clash along the players' common border, through territories controlled by the players.
Normally each player uses his entire army, even though their points values may be different. If playing one of the battle scenarios which is not evenly matched to begin with (such as the Ambush) it is suggested that each player's army be reduced in proportion to the points values normally allowed. For example, in a Last Stand the proportions are 2:1, so the attacker uses all his army and the defender uses half his army. In the Ambush the proportions are 3:2, so the defender uses all his army and the attacker 2/3 of his army.