Two players can fight a campaign of the kind described above, but one of the great advantages of belonging to a larger gaming group is that you can fight bigger campaigns! There are lots of different ways of going about this.
The rules provided here describe a Warhammer campaign system suitable for a group of four or more players and lasting anywhere from a few weeks to several months or years. The rules only scratch the surface of what can be done, but can be easily adapted to suit more or fewer players, smaller or larger armies, or a shorter or longer time scale.
Conquer and Explore!
The campaign takes place on a newly discovered island or in some deserted and generally unexplored part of the Warhammer World. Each player must fight to gain control of the land and become the lord of a new realm.
To begin the campaign each player generates three random territories from the chart shown over the page. These represent a mix of settlements, terrain and resources which his army controls. Once the campaign is under way new players can join at any time simply by generating three random territories from the chart.
Each player makes a note of his territories on a sheet of paper or in a notebook that will serve as his campaign diary.
Armies
Players choose an army of 1,500 points for each battle and forces are chosen afresh every time the army fights, although each player must stick to the same army - Orcs, Empire, Bretonnians, Lizardmen, etc. You might wish to start with slightly smaller armies, say 1,000 points or 1,200, as this makes it easier to get the armies together. 1,500 points is a reasonable total for players who already have established armies.
Armies are chosen from the appropriate Warhammer Armies army list with the additional restrictions described below. The players may agree further restrictions amongst themselves for each battle as described under Set Limits (see page 36). For example, players might decide that for this particular battle there will be no flying creatures, no unridden monsters, or whatever the players prefer.