A chariot model comprises three distinct parts: the crew, the creatures pulling it, and the chariot body itself. When enemy troops are shooting arrows or other missiles at the chariot, or when foes attack the chariot in hand-to-hand combat, any successful hits are randomly allocated between the crew, creatures and chariot body. This is shown on the chart below.
Roll a D6 for each hit scored and consult the chart for shooting or hand-to-hand fighting. The difference between the two charts reflects the difficulty of hitting crew with missiles from a distance, compared with the vulnerability of crew once they get stuck in to hand-to-hand combat and are exposing themselves to attack.
D6 | Shooting | Hand-to-Hand |
1 | A Crew Member | Chariot Body |
2-3 | A Creature | A Creature |
4-6 | Chariot Body | A Crew Member |
If you hit a part that has already been destroyed, then re-roll the result until you hit another. So, if you have killed all the creatures you will re-roll any further hits on creatures.