Once you have allocated each hit, work out further wounds exactly as you normally would against ordinary troopers. If the crew have identical characteristics then it is not necessary to establish which is hit, the player may remove any one crew model as a casualty or make an appropriate note where crew models have been glued into place. Where the crew have different characteristics, if one is a hero for example, then it is necessary to further decide which has been hit. This can be done by rolling randomly using a D6 as appropriate (for example, if there are two crew 1-3 = the hero, 4-6 the other crew member).
Chariots have their own Toughness value, Wounds, and other characteristics for the chariot body as indicated on their profile. In most cases this is as follows, although in some instances a chariot may be especially large with more wounds or greater Toughness.
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chariot | - | - | - | 7 | 7 | 3 | 1 | - | - |