Source: Warhammer Fantasy: 5th Edition

Close Combat Phase
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  1. Fight Combats
    Each unit involved in combat fights as explained in the rules below. Fight all the combats before working out results.

  2. Results
    Work out which side has won each combat and by how much. The losing side will have lost by 1, 2 or more 'points' as explained later.

  3. Break Tests
    Each unit that loses in combat must take a Break test as explained in the rules. Any units failing their Break test are termed broken' and a note is made or models are turned round to show this. Take all Break tests now.

  4. Panic Tests
    If friendly units have broken then units nearby must take a Panic test as described in the Psychology section. Take any required Panic tests now.

  5. Flee!
    Units which have been broken or which have failed their Panic test must flee away from their enemy as described in the rules. Move all newly fleeing troops now.

  6. Pursue
    Units whose enemies have broken and fled that turn are allowed to pursue them and might possibly catch and destroy them as described in the rules.

  7. Redress Ranks
    At the end of the close combat phase formations are tidied up ready for the next phase.

Next - Combats