This section contains all the officially released errata from the Games Workshop, White Dwarf, and reprints. All errata'd rules are included this index. Also see Frequently Asked Questions.
Source: Warhammer Fantasy: 5th Edition
Errata & AmendmentsURL Copied!
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Magic
Spell Card, Curse of the Horned OneURL Copied!
This Skaven spell card should not say 'Remains in Play' on it. The spell does not remain in play once cast, though the models affected are permanently turned to Skaven.
Source: Official Warhammer Magic Errata
WAAAGH MAGIC, The Gaze of Mork, p. 23URL Copied!
The Strength of the spell should be 6.
Source: Official Warhammer Magic Errata
Magic Items
MAGIC WEAPONS, Sword of Destruction, p. 33 & 72URL Copied!
Replace first sentence with, "The wielder may carry no other magic items, not even Chaos Rewards, as they would be destroyed by the sword's power."
Source: White Dwarf #222
MAGIC WEAPONS, Sword of Teclis, p. 33 & 72URL Copied!
Add, "High Elves only"
Source: White Dwarf #222
MAGIC WEAPONS, Sword of Unholy Power, p. 33 & 72URL Copied!
Sword of Unholy Power: Ignore references to the Sword of Unholy Power in the Magic Weapons section (p33) and the Magic Weapons list. This is a Wizard Arcana item.
Source: White Dwarf #222
MAGIC WEAPONS, Executioner's Axe, p. 34 & 72URL Copied!
Replace everything after the first sentence with, "If any dice roll made to wound is a 6, the Executioner's Axe has killed outright, in which case no armour saves are allowed. Dark Elves only"
Source: White Dwarf #222
MAGIC WEAPONS, Sword of Justice, p. 34 & 72URL Copied!
Add, "Empire only"
Source: White Dwarf #222
MAGIC ARMOUR, Armour of Brilliance, p. 36 & 73URL Copied!
Add, "Bretonnia only"
Source: White Dwarf #222
WARDS, The Silver Seal, p. 37 & 74URL Copied!
Add, "Empire only"
Source: White Dwarf #222
ENCHANTED ITEMS, Cloak of Shadows, p. 38 & 74URL Copied!
Add, "Models on foot only. Skaven only"
Source: White Dwarf #222
ENCHANTED ITEMS, Aldred's Casket of Sorcery, p. 39 & 74URL Copied!
Should be 50 points.
Source: White Dwarf #222
ENCHANTED ITEMS, Cloak of Feathers, p. 39 & 74URL Copied!
Add, "One use only. Models on foot only."
Source: White Dwarf #222
WIZARD ARCANA, Forbidden Rod, p. 40 & 75URL Copied!
Replace second sentence with, "Each time a spell is cast using the Forbidden Rod the bearer suffers D3 wounds on the D6 roll of a 4+ and the Forbidden Rod is exhausted."
Source: White Dwarf #222
WIZARD ARCANA, Book of Secrets, p. 40 & 75URL Copied!
Add, "The enemy rolls the dice and decides which characteristics to reduce. If the wizard rides a horse, monster or chariot, reducing the rider's movement characteristic does not affect his movement. For wounds, this reduces the Wizards base characteristic. Note that no characteristic can be reduced to 'O' unless there is no other option."
Source: White Dwarf #222
WIZARD ARCANA, Cloak of Mists and Shadows, p. 40 & 75URL Copied!
Add, "Models on Foot only"
Source: White Dwarf #222
WIZARD ARCANA, Plaque of Dominion, p. 41 & 75URL Copied!
Add, "One use only"
Source: White Dwarf #222
MAGIC STANDARDS, Mork's War Banner, p. 43 & 73URL Copied!
Add sentence, "Make this roll as soon as the wizard touches the unit, and subsequently at the start of each of the wizard's turns if he is still touching."
Source: White Dwarf #222
ENGINEERING RUNES, Rune of Disguise, p. 52URL Copied!
Change "Until it shoots, the machine..." to "Until it shoots or moves, the machine..." and "Once the machine has shot/fired..." to "Once the machine has shot/fired or moved..."
Source: White Dwarf #222
ENGINEERING RUNES, Rune of Burning, p. 52URL Copied!
Add, "Can be used on any war machine that fires a shot, including cannon."
Source: White Dwarf #222
Bestiary
DRAGONS, Dragon's Breath, p. 125URL Copied!
White Dragon Breath: A unit hit by the breath takes a leadership test and is frozen only if it fails the test. The unit remains frozen for its next turn, but may test to thaw as normal in following turns.
Source: White Dwarf #206
Bretonnia
MONSTERS, Hippogriff, p. 65URL Copied!
The cost of a Hippogriff should be 145 points.
Source: Official Games Workshop FAQ
Dark Elves
WAR MACHINES, Repeater Bolt Thrower, p. 54URL Copied!
Replace the first paragraph with the following: "You may take up to one bolt thrower for each regiment of 10 or more Dark Elf Warriors, Spearmen, Crossbowmen, City Guard or Black Ark Corsairs included in the army."
Source: White Dwarf #192, Q&A / Official Games Workshop FAQ / 1996 Reprint
WAR MACHINES, Repeater Bolt Thrower, point cost p. 54URL Copied!
The price of a Dark Elf Repeater Bolt Thrower is 100 points.
Source: White Dwarf #215 Q&A / 1996 Reprint
Executioners Profile, p. 51 & 73URL Copied!
Executioners should have a Strength value of 4 and an Initiative of 6.
Source: White Dwarf #192, Q&A / Official Games Workshop FAQ
Magic Item Card, The Blood Banner, p. 30URL Copied!
The Blood Banner magic standard should have a points value of 10 rather than 50.
Source: White Dwarf #192, Q&A / Warhammer Magic, p. 43 / Official Games Workshop FAQ
WAR MACHINES, Cauldron of Blood, p. 54URL Copied!
In several places the text for the Cauldron of Blood states that it is tended by a Hag Queen, called the Keeper of the Cauldron. Note however, the Keeper actually has the profile of a Witch Elf Champion, nor may she take a Magic Item as the Cauldron of Blood is enough...
Source: White Dwarf #192, Q&A / Official Games Workshop FAQ
Orcs & Goblins
CHARACTERS, Warlord, p. 85URL Copied!
A Warlord should be required. Change "Warlord" to "1 Warlord".
Source: Warhammer Design Team