Source: Warhammer Fantasy: 5th Edition

Close Combat - Frequently Asked Questions
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Do items that increase the number of attacks add attacks before or after the "double attacks" characteristic of frenzy?

Frenzy doubles the base number of attacks, then add the extra attack due to 2nd hand weapon, magic weapon, etc.

Source: Rulebook, p. 51

Can I combine two effects that double attacks to get quadruple attacks?

No. The best you can do is double the base number of attacks. Anything on top of that has no effect.

Source: White Dwarf #222

When does the 2nd rank of spearmen get to attack?

The second rank of spearmen get to attack on any round that they did not charge into combat. Therefore, if they receive a charge they get to attack. The 2nd rank of spearmen will always get to fight in the 2nd round of hand-to-hand combat.

Source: Rulebook, p. 55

A unit of spearmen is charged in the flank or rear. How many rows of spears get to fight the attackers?

The models armed with spears directly behind the models involved in the combat may fight with spears (two rows may fight).

Source: Warhammer Design Team

Can characters wield a magic weapon and a 2nd hand weapon?

No, unless he has special rules that allow him to.

Source: Warhammer Magic, p. 32

How are casualties resolved when an attacker does multiple wounds to rank and file that has multiple wounds (i.e., a character with a Bone Blade attacks Beastmen having 2 wounds each)?

For the first unsaved wounding hit (as per Warhammer Magic, p. 32), determine the number of wounds caused. If this kills the rank and file soldier, then the next wounding hit is applied to the another rank and file soldier, otherwise the next wounding hit is applied to the same soldier until he is dead. Note that wounds do not spill over from one rank and file soldier to the next.

Source: Direwolf FAQ Council Interpretation

Can a frenzied Khorne Lord with a Frostblade kill a different mummy with every attack?

Yes.

Source: Direwolf FAQ Council Interpretation

Can a figure with multiple attacks split attacks between enemy models?

Yes. How many attacks are directed at what models must be decided before any combat results are determined.

Source: Rulebook, p. 63

A character has an always strike first magic item (Rune of Swiftness, Bad Moon Banner, Helm of Many Eyes) and an Assassin leaps out of an enemy unit to surprise attack the character. Who strikes first, the assassin or the character?

Consult the magic item card which confers the first strike ability. Most magic items which confer first strike ability explicitly say to resolve this in initiative order, and if both initiatives are equal, roll a D6. Suggested Amendment: If both models have first strike ability, resolve in initiative order or roll a D6 if both initiatives are equal.

Source: White Dwarf #222

Two units enter combat, each has a disguised Assassin in it that wants to reveal himself and attack an enemy character, which Assassin gets to strike first?

Roll a die to determine. Suggested Amendment: When opposing models have first strike ability, resolve in initiative order, or roll a D6 if initiatives are equal.

Source: Warhammer Design Team / White Dwarf #222

When a character is removed from his position in a unit to fight a challenge, does a rank and file member of the unit fill his position and fight in hand-to-hand combat?

No. Please note that moving the two models is only a suggestion to make it clear they are fighting a challenge. The actual rule is that the challengers are moved so they are opposite each other, but remain within their respective units.

Source: Warhammer Design Team / Rulebook, p. 64

If a unit is charged from the flank or rear, can characters in the front rank issue challenges?

Only if he is already fighting in close combat.

Source: Rulebook, p. 64

If a character riding a monster is challenged, does the monster fight normally or only in the challenge?

The monster can only fight in the challenge.

Source: Warhammer Design Team

A character riding a chariot is challenged. How are attacks and automatic hits distributed?

Automatic hits should be distributed between characters and rank and file as evenly as possible, pursuant to the commentary on p. 108 of the rules. Only the character in the chariot and the steeds fight in the challenge, while the other members of the chariot crew are not allowed to fight. Other members from the unit may not attack the chariot during a challenge.

Source: Warhammer Design Team

Who strikes first in a challenge?

Use the normal rules for striking order. Unless some weapon penalty or magical effect applies, the charger would normally strike first.

Source: Direwolf FAQ Council Interpretation

If a character in a unit declines a challenge, does the unit get to use that characters leadership for break tests (or is it prevented from doing this while the character is hiding in the back of the unit)?

The 5th edition Rulebook states "the retired character may not fight or do anything else that turn." However the Warhammer Design Team have stated that the unit can use the character's leadership.

Source: Warhammer Design Team / Rulebook, p. 64

An enemy unit has a character and a disguised Assassin in it, a character in my unit issues a challenge, can his Assassin attack my character before the challenge is resolved?

No. Challenges are made before Assassins are revealed. This means that an Assassin cannot take part in a challenge on the turn he is revealed, and may not attack characters that are involved in a challenge either.

Source: Warhammer Design Team

The only known character in an enemy unit is a Dark Elf Assassin, can a challenge be issued to that unit that the Assassin must answer (or not fight)? What if the only known character in the enemy unit is a Skaven Assassin?

Yes and Yes. Although Skaven Assassins are listed in the Regiment section of the army list, they are treated as characters for the purposes of challenges.

Source: Warhammer Design Team

How do you resolve who strikes first when both opponents have magic items that allow them to always strike first (or when one is an assassin and his surprise attack allows him to always strike first?

Consult the rules for each magic item. In general, attacks are resolved in Initiative order. If the combatants have equal initiatives, then roll a D6. Items such as the Helm of Many Eyes, the Sword of Swift Slaying and the Bad Moon Banner all state this explicitly on the item cards. Suggested Amendment: If both models have the first strike ability, always resolve in initiative order, and then roll a D6 if the initiatives are equal.

Source: White Dwarf #222

How do you resolve who strikes first during a charge when opponents both have double handed weapons requiring them both to strike last?

If both sides are armed this way the side with the highest initiative strikes first

Source: Rulebook, p. 54

Who strikes first if both sides have the same initiative, in turns following the charge?

The side that won combat the previous turn goes first or if that doesn't apply roll a D6.

Source: Rulebook, p. 34

A unit or character has both a magic item that allows him to strike first and a double handed weapon that typically must strike last. Does the character/unit strike first or last?

Roll a D6 at the start of each combat to decide which takes precedence. Suggested Amendment: Magical first strike ability takes precedence over non-magical double-handed weapons.

Source: White Dwarf #222

Do halberds strike last, after all, they take two hands to use?

No, the Rulebook does not count them as "double-handed weapons."

Source: Direwolf FAQ Council Interpretation

If a magic weapon kills a model with multiple wounds, how is combat resolution affected?

Any figure with multiple wounds that is killed in hand-to-hand combat has all of its wounds apply towards combat resolution.

Source: Warhammer Design Team

When is rank bonus computed for a combat, before or after a unit has taken casualties?

Compute the rank bonus before casualties have been taken out of the unit.

Source: Warhammer Design Team / Rulebook, p. 39

A unit is attacked in the flank by an enemy unit. Does the enemy unit have to get 5 models engaged in hand-to-hand combat to get the +1 combat resolution bonus?

No, as long as there are 5 models in the enemy unit, the +1 combat resolution bonus is given.

Source: Warhammer Design Team and Rulebook, p. 39

Is rank bonus negated when a unit is lapped 'round?

No. Rank bonus is only negated when a unit is actually charged in the flank.

Source: Official Games Workshop FAQ

If multiple units are engaging a single enemy unit, are there two different combat resolutions (one for each unit against the enemy)?

No. Once all the units are engaged, it is considered a single combat.

Source: Rulebook, p. 39

Can a unit move out of combat that is engaged with the enemy?

No, never. If a unit is engaged with 2 enemy units, and 1 enemy unit flees, it may not pursue as long as it is in contact with the other enemy unit.

Source: Rulebook, p. 43

Can a unit be magically transported out of combat?

Yes.

Source: Warhammer Design Team

If a unit is in combat with 2 enemy units and both enemy units break and flee, can I choose which one to chase?

Yes, even if the unit winning the combat has frenzy.

Source: Warhammer Design Team

Does a character/unit that magically is transported onto a fleeing unit destroy that unit?

Yes, the unit does not have time to flee.

Source: Warhammer Design Team

If a unit flees, and during the flee cannot avoid contact with an enemy unit, is it destroyed?

No, its fleeing movement is halted 1" from enemy unit. Units can only come into contact with enemy units by charging.

If a situation should arise where the fleeing unit can flee through a gap that the pursuing troops couldn't fit through, then the pursuing troops should be allowed to chase after the opponent. This would be allowed as long as no individual model in the unit moves further than the distance rolled on the dice (effectively the pursuing troops move in the same way as the fleeing troops). The pursuing unit may end up in an odd formation. This is not intended to allow pursuing units to change formation willy-nilly; they may only change formation in order to catch an opponent.

Source: Warhammer Design Team

Do fleeing troops always move towards the nearest table edge?

No. The summary card is wrong - fleeing troops always move towards their own table edge during compulsory moves if at all possible.

Source: Rulebook, p. 42

A pursuing unit rolls high enough to overrun a fleeing unit. Does the pursuing unit move the full distance rolled, or does it stop once it makes contact with the fleeing unit?

The pursuing unit moves its full distance. The fleeing unit is removed from the game.

Source: Direwolf FAQ Council Interpretation

A pursuing unit rolls high enough to overrun a fleeing unit, but the pursuers contact a second unit before it can reach and overrun the fleeing unit. Is the fleeing unit still destroyed?

No. The rules judge the fleeing unit as caught based upon the distance each unit actually moves. That is why terrain penalties are factored in. The rule book does not enumerate every possible battlefield condition that might restrict a pursuer's movement. One should factor in all conditions that restrict movement.

Source: Direwolf FAQ Council Interpretation