Source: Warhammer Fantasy: 5th Edition

Psychology - Frequently Asked Questions
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Does a unit have to take a panic test if a lone character is slain within 12"

Only if the model had 5 or more wounds on its profile (or was the general).

Source: Rulebook, p. 47

When a unit wants to charge a terror-causing creature, does it take a terror test or a fear test?

A terror test. If it fails, it will flee.

Source: Rulebook, p. 49

A Model charges down from Flying High to attack a model that causes Terror. The charging model fails its Terror Test. What does it do?

It lands on the ground where it was intending to & flees 3D6", towards their starting table edge if possible. The unit that was charged does not get to pursue.

Source: Official Games Workshop FAQ

If a terror causing creature is behind a wall and out of sight but still within 8" of my unit does the unit have to take a terror test?

No. Creatures whose view is obstructed by terrain don't cause terror tests. Note however that creatures behind a unit, or outside its "charge arc" are still "seen" for purposes of causing terror.

Source: Warhammer Design Team

Against what number are the 25% casualties calculated for purposes of panic tests ?

The number of models in the unit is determined at the beginning of the phase.

Source: Warhammer Design Team

If a unit is within 12" of the Battle Standard, can it re-roll a psychology test if it needs to?

No. The Battle Standard only allows re-rolls of break tests.

Source: Rulebook, p. 88

Are units that are immune to psychology also immune to break tests?

No, not unless the unit description specifically states that the unit is immune to break tests. Psychology and break tests are "quite separate."

Source: Rulebook, p. 46

Do troops that have frenzy enter the battlefield frenzied?

Yes, although they do not ignore psychology tests until there is an enemy unit within charge "distance."

Source: Rulebook, p. 51

Does a frenzied unit ignore blood greed?

Yes. Once the unit is immune to psychology, it is immune to all psychology.

Source: Warhammer Design Team

A Dwarven unit is in hand-to-hand combat with an Orc unit it hates and a giant that uses the "Yell and Bawl" attack. How is combat resolved?

Any wounds applied to the giant don't affect the combat results. The rest of the combat then carries on as normal.

Source: Warhammer Design Team

A unit immune to psychology (but not immune to break tests) lost a round of combat to fear causing creatures that outnumber it, does it break?

No, because the unit ignores the fear in the first place, it is not affected by the automatic break rule.

Source: Warhammer Design Team