No.
Source: Warhammer Fantasy: 5th Edition
Psychology - Frequently Asked QuestionsURL Copied!
View complete list of all frequently asked questions.
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When units are fleeing, are they required to take further psychology tests?URL Copied!
Source: Warhammer Design Team
Does a unit have to take a panic test if a lone character is slain within 12"URL Copied!
Only if the model had 5 or more wounds on its profile (or was the general).
Source: Rulebook, p. 47
When a unit wants to charge a terror-causing creature, does it take a terror test or a fear test?URL Copied!
A terror test. If it fails, it will flee.
Source: Rulebook, p. 49
A Model charges down from Flying High to attack a model that causes Terror. The charging model fails its Terror Test. What does it do?URL Copied!
It lands on the ground where it was intending to & flees 3D6", towards their starting table edge if possible. The unit that was charged does not get to pursue.
Source: Official Games Workshop FAQ
If a terror causing creature is behind a wall and out of sight but still within 8" of my unit does the unit have to take a terror test?URL Copied!
No. Creatures whose view is obstructed by terrain don't cause terror tests. Note however that creatures behind a unit, or outside its "charge arc" are still "seen" for purposes of causing terror.
Source: Warhammer Design Team
Against what number are the 25% casualties calculated for purposes of panic tests ?URL Copied!
The number of models in the unit is determined at the beginning of the phase.
Source: Warhammer Design Team
If a unit is within 12" of the Battle Standard, can it re-roll a psychology test if it needs to?URL Copied!
No. The Battle Standard only allows re-rolls of break tests.
Source: Rulebook, p. 88
Are units that are immune to psychology also immune to break tests?URL Copied!
No, not unless the unit description specifically states that the unit is immune to break tests. Psychology and break tests are "quite separate."
Source: Rulebook, p. 46
Do troops that have frenzy enter the battlefield frenzied?URL Copied!
Yes, although they do not ignore psychology tests until there is an enemy unit within charge "distance."
Source: Rulebook, p. 51
Does a frenzied unit ignore blood greed?URL Copied!
Yes. Once the unit is immune to psychology, it is immune to all psychology.
Source: Warhammer Design Team
If a frenzied character on a flying monster is driven off, does he lose his frenzy ability as if he were defeated in combat?URL Copied!
Yes.
Source: Direwolf FAQ Council Interpretation
A unit loses a round of hand-to-hand combat to an enemy unit it hates, and a 2nd enemy unit it does not hate. Does it take its break test at unmodified 10?URL Copied!
Yes.
Source: Warhammer Design Team
A unit is in hand-to-hand combat with an enemy unit it hates, and an enemy unit it fears. The unit is outnumbered by the fear-causing unit, and loses combat. Does it automatically break?URL Copied!
Yes.
Source: Warhammer Design Team
A Dwarven unit is in hand-to-hand combat with an Orc unit it hates and a giant that uses the "Yell and Bawl" attack. How is combat resolved?URL Copied!
Any wounds applied to the giant don't affect the combat results. The rest of the combat then carries on as normal.
Source: Warhammer Design Team
A unit immune to break tests and psychology lost a round of combat to fear causing creatures that outnumber it, does it break?URL Copied!
No.
Source: Warhammer Design Team
A unit immune to psychology (but not immune to break tests) lost a round of combat to fear causing creatures that outnumber it, does it break?URL Copied!
No, because the unit ignores the fear in the first place, it is not affected by the automatic break rule.
Source: Warhammer Design Team