Source: Warhammer Fantasy: 5th Edition

Shooting - Frequently Asked Questions
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What is the Shooting Phase?

Includes missile fire, artillery, breath weapons, etc. Normally, you declare which unit is going to shoot, work out all dice rolls, casualties and panic, then move on to another unit. In addition, note the following house rules, offered in the interest of good sportsmanship:

All firing that requires range guessing by the player should be declared before the commencement of any other missile fire. After you declare all your ranges, work out the shooting for these units. This is done so that the player does not gain any benefit from measurements made to resolve other missile fire hits.

Source: Direwolf FAQ Council Interpretation

Can missile weapons be shot over other units?

Only if the unit shooting is at a higher elevation (e.g., deployed on a hill) or has a special rule (e.g., Stegadon Howdah).

Source: Direwolf FAQ Council Interpretation

Can missile weapons be shot over forward ranks?

Only if the rank shooting is at a higher elevation (e.g., deployed on a hill) or has a special rule (e.g., Bretonnian bowmen and High Elven archers).

Source: Direwolf FAQ Council Interpretation

Can a unit shoot from all ranks if it is deployed on a 'flat' hill?

Yes. Hills, no matter how they are actually modeled, are assumed to have slope that allows models to see over each other.

Suggestion: Negotiate hill rules before the game. Conventions for modeling terrain may vary.

Source: Rulebook p. 25 / White Dwarf# 225 / Warhammer Design Team / GT

Can war machines shoot at enemy units it cannot see?

War machines must target an enemy unit it can see. War machines that employ range guessing may shoot over a visible enemy target to strike an enemy target hidden from view. No rule prevents such war machines from guessing long.

Source: Chronicles of War, p. 5

Does a large monster or a character mounted on a large monster gain line of sight over regular (man-sized) creatures (like troops elevated on a hill)? Does a large monster or character mounted on a monster gain line of sight over cavalry sized creatures?

No and no.

House Rule: The Warhammer Design Team suggest the following house rule. Large monsters (and characters riding them) can see over other models apart from other large monsters. This also means that large monsters and characters riding large monsters can be seen if they are behind foot-sized or mounted-knight size units (and potentially missile fire aimed there way).

Source: Direwolf FAQ Council Interpretation

Do missile fire units have to shoot the first target in their path, even if they have elevation (hill or tower) to see over intervening troops?

If a unit has unrestricted view of the enemy, the enemy is within the 90-degree fire arc and it is within range, they can shoot it.

Source: Direwolf FAQ Council Interpretation

Can a breath attack be made while engaged in hand-to-hand combat?

No, except for the War Hydra and Dragons.

Source: Warhammer Armies: Dark Elves / Battle Book, p. 125

Are template hits and cannon ball damage to a unit engaged in hand-to-hand combat shared between the units engaged in hand-to-hand combat?

If the template is positioned so that it only touches models from one side and none of these models are actually fighting, then the hits are applied only to that unit. If the template touches any models from either side who are engaged in hand-to-hand fighting, then distribute the number of hits equally between both sides.

Source: Rulebook, p. 26

Can a character not in a unit be targeted for missile fire?

If a character is within 5" of a unit of 5 or more models he can only be targeted if he is the closest model to the shooter. If a character is more than 5" away from a unit, he may be freely targeted.

Source: Rulebook, p. 63

Does a bolt thrower aimed at a character in a unit cause a "Look Out Sir!" roll?

No. The bolt thrower is considered traditional missile fire and must obey targeting rules for missile fire. Therefore, for unit of 5 or more figures, it only kills rank and file troopers.

Source: Rulebook, p. 84

A unit consists of more than 7 models, 5 rank and file and 2 heroes. 6 Missile hits affect the unit, how are wounds resolved?

As long as the unit starts with more than 5 models at the start of the missile fire phase, all hits are applied to rank and file models. The characters cannot be hit in this round of shooting.

Source: Warhammer Design Team / Rulebook, p. 63

How are casualties against characters resolved when a unit contains 5 or more rank and file models?

Strictly according to the rules, if a unit has 5 or more rank and file models then associated characters cannot be hit by missile fire, even if enough wounds are caused to completely wipe out all of the models in the unit. Players that wish for more complexity should feel free to invent their own house rules for this situation.

Source: Warhammer Design Team

Does a character with a missile weapon get to fire as many missiles as its number of attacks?

No, all models get 1 missile attack. The number of attacks listed as a characteristic is the number of attacks in hand-to-hand combat.

Source: Rulebook, p. 6

According to the rules all creatures with 2 or more wounds are large. Do this really means that missiles get +1 then shooting at Harpies? Beastmen? Unicorns?

The rules about having more than 1 wound are used to determine if a mount is considered a monster mount or a steed. Therefore, there is no +1 missile fire bonus for shooting at Harpies, Beastmen and Unicorns. Only "big" monsters suffer the +1 to be hit penalty.

Source: Warhammer Design Team / Rulebook, p. 68

Are to hit modifiers such as (character, skirmish formation, soft cover, hard cover) cumulative?

Yes. The only combination that is not cumulative is (character & skirmish formation) and (soft cover & hard cover). Combinations of (character & soft cover), (character & hard cover), (skirmish & soft cover), (skirmish & hard cover) are valid cumulative to hit modifiers.

Source: Warhammer Design Team

When shooting at a lone character riding a monster, what are the "to hit" modifiers?

+1 to hit due to large sized model.

Note that the -1 to hit modifier only applies when shooting at single man-sized character model. This means that shooting at a character on a horse would count a 0 to hit modifier (larger than man-sized, but not a large target).

Source: Warhammer Design Team / Rulebook

Do pistols suffer a -1 to hit at long range?

Yes. Pistol rules contain no wording that exempt it from the long range penalty.

House Rule: Given the limited range of pistols, it is suggested that pistols be exempt from the long range penalty.

Source: Rulebook / Direwolf FAQ Council Interpretation

Do Warmachines need line of sight to shoot at the enemy?

Yes, however all elevated war machines gain line of sight over friendly troops. It is suggested that warmachines should be allowed to shoot over hostile troops to other hostile units behind them. Note, it is suggested that the goblin Doomdiver should not need line of sight and may be shot over friendly troops, as he picks his target from the air.

Source: Direwolf FAQ Council Interpretation

Is it possible to get an armour saving throw better than 1+?

No! Anything (ie magic items, wargear, steeds, etc) which increases a model's armour save can never increase it to greater than 1+, under any circumstances whatsoever.

Source: Official Games Workshop FAQ