Source: Warhammer Fantasy: 5th Edition

War Machines - Frequently Asked Questions
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How many members of a war machine crew fight if engaged in hand-to-hand combat?

All of the crew are moved into base to base contact with the enemy and must fight.

Source: Warhammer Design Team and Rulebook, p. 79

Can all war machines make a free turn and fire at something that is out of the 90 degree arc in front of the machine (turn 180 degrees, 360 degrees to shoot)?

Yes. This includes Warpfire Throwers, bolt shooters and cannon for example, but obviously excludes the Doomwheel and the Steam tank as they have specific rules regarding turning.

Source: Warhammer Design Team

A warmachine is forced to fire every other round due to a misfire. Is this cumulative with delays due to loss of crew? Cumulative with reload times?

Yes and Yes. The delays would be added together, such that the machine may actually only fire every third or fourth turn.

Source: Warhammer Design Team

Can any warmachines form batteries (Warpfire throwers, steam tanks, gyrocopters, etc)?

Yes if of the same type.

Source: Rulebook, p. 78

Are all identical warmachines within 5" of each other considered being in batteries?

No, the formation of batteries is optional. Note, unless a player declares such warmachines to be independent, it is assumed that they are a battery.

Source: Warhammer Design Team / Rulebook, p. 78